从零实现 React v18,但 WASM 版 - [9] 使用 Jest 进行单元测试

模仿 big-react,使用 Rust 和 WebAssembly,从零实现 React v18 的核心功能。深入理解 React 源码的同时,还锻炼了 Rust 的技能,简直赢麻了!

代码地址:https://github.com/ParadeTo/big-react-wasm

本文对应 tag:v9

Based on big-react,I am going to implement React v18 core features from scratch using WASM and Rust.

Code Repository:https://github.com/ParadeTo/big-react-wasm

The tag related to this article:v9

一个成熟稳定的男人库肯定少不了单元测试,所以这篇我们先暂停下功能开发,给 big-react-wasm 增加单元测试,这次的目标是也跟 big-react 一样,跑通 react 官方关于 ReactElement 的 17 个测试用例。

由于测试用例的代码是跑在 Node 环境中的,所以我们需要修改一下我们的构建输出结果,首先我们新增一条 script:

A mature and stable man library like big-react-wasm definitely needs unit tests. So, in this article, we will pause the feature development for now and add unit tests to big-react-wasm. The goal this time is to run the 17 test cases provided by the react official documentation for ReactElement.

Since the test case code runs in a Node environment, we need to modify our build output. First, let’s add a new script:

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"build:test": "node scripts/build.js --test",

然后,在我们的 build.js 中增加对于 --test 的处理。主要有两点,第一是 wasm-pack 的输出目标需要改为 nodejs

Next, let’s add handling for --test in our build.js file. There are two main points to consider. First, we need to change the output target of wasm-pack to nodejs:

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execSync(
`wasm-pack build packages/react --out-dir ${cwd}/dist/react --out-name jsx-dev-runtime ${
isTest ? '--target nodejs' : ''
}`
)

react-dom/index.js 中从 react 引入 updateDispatcher 的语句需要改成 commonjs 的格式:

In react-dom/index.js, the statement that imports updateDispatcher from react needs to be changed to the commonjs format:

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isTest
? 'const {updateDispatcher} = require("react");\n'
: 'import {updateDispatcher} from "react";\n'

搭建好 Jest 的环境后,我们把 big-react 中的 ReactElement-test.js 拷贝过来,并修改模块引入路径:

After setting up the Jest environment, we’ll copy the ReactElement-test.js file from big-react and modify the module import paths:

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// ReactElement-test.js
React = require('../../dist/react')
ReactDOM = require('../../dist/react-dom')
ReactTestUtils = require('../utils/test-utils')

// test-utils.js
const ReactDOM = require('../../dist/react-dom')

exports.renderIntoDocument = (element) => {
const div = document.createElement('div')
return ReactDOM.createRoot(div).render(element)
}

执行 jest,会发现有几个用例是跑不通的,主要是以下几个问题:

When executing jest, you may notice that several test cases fail due to the following issues:

  • REACT_ELEMENT_TYPE 的类型

  • Type of REACT_ELEMENT_TYPE

由于 big-react-wasmREACT_ELEMENT_TYPE 是字符串类型,所以这里的用例要改一下:

Since REACT_ELEMENT_TYPE in big-react-wasm is of type string, we need to modify these test cases accordingly:

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it('uses the fallback value when in an environment without Symbol', () => {
expect((<div />).$$typeof).toBe('react.element')
})

这个差异还会影响到下面这个用例的执行:

This difference will also affect the execution of the following test case:

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const jsonElement = JSON.stringify(React.createElement('div'))
expect(React.isValidElement(JSON.parse(jsonElement))).toBe(false)

原因在于,正常的 $$typeof 的值是 Symbol 类型,所以在对 ReactElement 进行 JSON.stringify 时,该属性会被去掉,而 React.isValidElement 中会判断 $$typeof 是否等于 REACT_ELEMENT_TYPE,所以结果会是 false。但 big-react-wasm 的 REACT_ELEMENT_TYPE 是字符串,所以这里的结果返回是 true

The reason is that the normal value of $$typeof is of type Symbol. Therefore, when ReactElement is JSON.stringify-ed, this property gets removed. In React.isValidElement, it checks whether $$typeof is equal to REACT_ELEMENT_TYPE, resulting in false as the output. However, in big-react-wasm, REACT_ELEMENT_TYPE is a string, so the result is true.

那为什么不改成 Symbol?因为 Rust 为了保证线程安全性,进行了很多限制,所以定义一个 Symbol 类型的常量是比较麻烦的,看一个 ChatGPT 给的例子就知道了:

Why not change it to Symbol then? Well, Rust has many restrictions in place to ensure thread safety, making it cumbersome to define a constant of type Symbol. Let me provide an example given by ChatGPT to illustrate this:

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use wasm_bindgen::prelude::*;
use js_sys::Symbol;
use std::sync::Mutex;

pub static REACT_ELEMENT_TYPE: Mutex<Option<Symbol>> = Mutex::new(None);

// Somewhere in your initialization code, you would set the symbol:
fn initialize() {
let mut symbol = REACT_ELEMENT_TYPE.lock().unwrap();
*symbol = Some(Symbol::for_("react.element"));
}

// And when you need to use the symbol, you would lock the Mutex to safely access it:
fn use_symbol() {
let symbol = REACT_ELEMENT_TYPE.lock().unwrap();
if let Some(ref symbol) = *symbol {
// Use the symbol here
}
}

— 没有原型的 Object

  • Object without a prototype

下面这个用例使用 Object.create 创建了一个没有原型对象的对象,在 JS 中是可以正常遍历这个对象的 key 的。

The following test case creates an object without a prototype using Object.create. In JavaScript, it is possible to iterate over the keys of this object.

但是当在 Rust 中调用 config.dyn_ref::<Object>() 将其转为 Object 时,得到的是 None,而调用 config.is_object() 时,结果又确实是 true

However, when calling config.dyn_ref::<Object>() to convert it to an Object in Rust, it returns None. But when calling config.is_object(), the result is indeed true.

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it('does not fail if config has no prototype', () => {
const config = Object.create(null, {foo: {value: 1, enumerable: true}})
const element = React.createElement(ComponentFC, config)
console.log(element)
expect(element.props.foo).toBe(1)
})

所以,对于这种情况,我们直接把原来的 config 作为 props 即可:

So, for this situation, we can simply use the original config as the props:

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Reflect::set(&react_element, &"props".into(), &config).expect("props panic");
  • react-dom Host Config

原来的 react-dom 对于 HostConfig 的实现中,当 window 对象不存在时,程序会报错:

In the original implementation of react-dom‘s HostConfig, an error occurs if the window object does not exist:

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fn create_text_instance(&self, content: String) -> Rc<dyn Any> {
let window = window().expect("no global `window` exists");
let document = window.document().expect("should have a document on window");
Rc::new(Node::from(document.create_text_node(content.as_str())))
}

所以,我们需要修改一下:

So, we need to make some modifications:

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fn create_text_instance(&self, content: String) -> Rc<dyn Any> {
match window() {
None => {
log!("no global `window` exists");
Rc::new(())
}
Some(window) => {
let document = window.document().expect("should have a document on window");
Rc::new(Node::from(document.create_text_node(content.as_str())))
}
}
}

不过等等,为啥 big-react 不报错?因为它指定了测试环境为 jsdom,从官网介绍来看,jsdom 是一个纯 JavaScript 实现的 Web 标准的库,特别是用于 Node.js 的 WHATWG DOM 和 HTML 标准。

But wait, why doesn’t big-react throw an error? It’s because big-react specifies the testing environment as jsdom. According to the official documentation, jsdom is a pure JavaScript implementation of the web standards, specifically designed for Node.js, including the WHATWG DOM and HTML standards.

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module.exports = {
testEnvironment: 'jsdom',
}

那既然这样,为啥同样在 jsdom 的环境中,big-react-wasm 就不行呢?经过一番源码研究后,我发现调用 window() 时,实际执行的是如下代码:

If that’s the case, why doesn’t big-react-wasm work in the same jsdom environment? After studying the source code, I found that when window() is called, it actually executes the following code:

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js_sys::global().dyn_into::<Window>().ok()

其中,调用 dyn_into::<Window>() 时,会通过 instanceof 来判断当前对象是不是 Window,难道是这里的原因?我们来实验一下,在测试用例中加一段这样的代码:

In the code snippet, when dyn_into::<Window>() is called, it uses instanceof to check if the current object is a Window. Could this be the reason? Let’s experiment by adding a code snippet like this to the test cases:

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console.log(window instanceof Window)

结果竟然是 false,看来这应该是 jsdom 的一个 bug。去 github 搜一下,果然发现有这样一个 issue,而且已经有人给出了解决办法:

The result is false, surprisingly. It seems to be a bug in jsdom. Let’s search on GitHub and indeed, we found an issue related to this. Moreover, someone has already provided a solution:

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// jest-config.js
module.exports = {
setupFilesAfterEnv: ['<rootDir>/setup-jest.js'],
}

// setup-jest.js
Object.setPrototypeOf(window, Window.prototype)

我们把这个加上,然后把 Host Config 改回原样。

Let’s add that solution and revert the Host Config back to its original state.

这样,17 个测试用例就都跑通了:

With these changes, all 17 test cases pass successfully.